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Senin, 01 Oktober 2012

SAMSUNG GALAXY S III

 
The Samsung Galaxy S III is a touchscreen-based, slate-format Android smartphone designed, developed, and marketed by Samsung Electronics. It sees additional software features, expanded hardware, and a redesigned physique than its predecessor, the Samsung Galaxy S II. The S III employs an intelligent personal assistant (S Voice), eye-tracking ability, increased storage, and a wireless charging option. Depending on country, the 4.8-inch (120 mm) smartphone comes with different processors and RAM capacity, and 4G LTE support.[10] The device was launched with Android 4.0.4 "Ice Cream Sandwich", and is in the process of being updated to Android 4.1 "Jelly Bean".
Following an eighteen-month development phase, Samsung unveiled the S III on 3 May 2012 in London.[11] The device was released in 28 European and Middle Eastern countries on 29 May 2012, before being progressively released in other major markets in June 2012. Prior to release, 9 million pre-orders were placed by more than 100 carriers globally.[12] The S III was released by approximately 300 carriers in nearly 150 countries at the end of July 2012.[3] More than 20 million units of the S III were sold within the first 100 days of release.[5]
Due to overwhelming demand and a manufacturing flaw in the blue version of the phone,[13] there was an extensive shortage of the S III, especially in the United States. Nevertheless, the S III was well-received commercially and critically, with some technology commentators touting it as the "iPhone killer".[14] It played a major role in boosting Samsung's record operating profit during the second quarter of 2012.[15] As of September 2012, the Galaxy S III is a subject of a high-profile lawsuit between Samsung and Apple.

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NINTENDO 3DS

The Nintendo 3DS logo 
An open aqua-blue Nintendo 3DS system.
The Nintendo 3DS (ニンテンドー3DS Nintendō Surī Dī Esu?, abbreviated to 3DS) is a portable game console produced by Nintendo. The autostereoscopic device is able to project stereoscopic 3D effects without the use of 3D glasses or any additional accessories.[12] The Nintendo 3DS features backward compatibility with Nintendo DS series software, including Nintendo DSi software.[12] Announcing the device in March 2010, Nintendo officially unveiled it at E3 2010,[12][13] with the company inviting attendees to use demonstration units.[14] The console succeeds the Nintendo DS series of handheld systems[12] and competes with Sony PlayStation Vita handheld console.[15]
The Nintendo 3DS was released in Japan on February 26, 2011; in Europe on March 25, 2011; in North America on March 27, 2011;[16][17] in Australia on March 31, 2011; in Korea on April 28, 2012;[18]and in Taiwan and Hong Kong on September 28, 2012.[19] On July 28, 2011, Nintendo announced a major price drop starting August 12. In addition, consumers who bought the system at its original price gained access to ten free Nintendo Entertainment System games starting September 1, 2011, and 10 free Game Boy Advance games starting December 16, 2011, both from the Nintendo eShop.[20]
A redesigned version, the Nintendo 3DS XL, was announced on June 21, 2012. It primarily features screens that are 90% larger than the original Nintendo 3DS.

History

Nintendo had been experimenting with 3D technology since the early 1980s. Famicom Grand Prix II: 3D Hot Rally was the first game developed by Nintendo to take advantage of the technology, and utilized special goggles with a liquid crystal shutter in order to make images appear to pop out of the screen, giving them a 3D effect.[21] In 1995, Gunpei Yokoi, the creator of the Game Boy, began developing the Virtual Boy. The system was released much earlier than intended, so that Nintendo could allocate more resources to the then-Ultra 64, and the Virtual Boy went on to become a commercial failure for Nintendo.[22][23][24] Shigeru Miyamoto was dissatisfied with the wire-frame models the console displayed and practicality of the system, feeling that the concept was ahead of its time.[25]
The failure of the Virtual Boy left many at Nintendo doubting the viability of 3D gaming.[26] Despite this, Nintendo continued to investigate incorporating 3D technology into other products. The Nintendo GameCube, released in 2001, is Nintendo's second 3D capable system.[27] Every GameCube system produced features the capability to display true stereoscopic 3D, but only the launch title Luigi's Mansion was designed to utilize the technology. As 3D displays were not widespread at the time and producing a compatible display was deemed prohibitively expensive to consumers, this functionality was never enabled.[28]
Nintendo next attempted putting a display later used for the Nintendo 3DS into a Game Boy Advance SP.[29] However, the resolution for such a display was not sharp and precise enough at the time, and Nintendo was not satisfied with the experiment.[30] With the development of the Nintendo DS and at the insistence of Hiroshi Yamauchi, the company investigated achieving 3D visuals at an exhibition at Shigureden, a theme park.[31] Visitors navigate around the park with the aid of guide software on a Nintendo DS system. Although nothing was produced, Nintendo was able to conduct extensive research and develop the methodology that was later used to develop the Nintendo 3DS.



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NINTENDO

Nintendo.svg 
Nintendo Co., Ltd. (任天堂株式会社 Nintendō Kabushiki gaisha?) is a Japanese multinational consumer electronics company located in Kyoto, Japan. Nintendo is the world's largest gaming company by revenue.[6] Founded on September 23, 1889[2] by Fusajiro Yamauchi, it originally produced handmade hanafuda cards.[7] By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel.[8]
Abandoning previous ventures, Nintendo developed into a video game company, becoming one of the most influential in the industry and Japan's third most valuable listed company with a market value of over US$85 billion.[9] Nintendo of America is also the majority owner of the Seattle Mariners Major League Baseball team.[10]
The name Nintendo can be roughly translated from Japanese to English as "leave luck to heaven".[11] As of October 18, 2010, Nintendo has sold over 565 million hardware units and 3.4 billion software units.

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PLAYSTATION PORTABLE

PSP Logo.svg
Original model PSP (PSP-1000)
The PlayStation Portable (プレイステーション・ポータブル Pureisutēshon Pōrutaburu?, officially abbreviated PSP) is a handheld game console manufactured and marketed by Sony Corporation[4] Development of the console was announced during E3 2003,[5] and it was unveiled on May 11, 2004, at a Sony press conference before E3 2004.[6] The system was released in Japan on December 12, 2004,[7] in North America on March 24, 2005,[8] and in the PAL region on September 1, 2005.[9]
The PlayStation Portable is the only handheld video game console to use an optical disc format, Universal Media Disc (UMD), as its primary storage medium.[10][11] Other distinguishing features of the console include its large viewing screen,[12] robust multi-media capabilities,[13] and connectivity with the PlayStation 2, PlayStation 3, other PSPs and the Internet.[14][15]
After the release of a slimmer, lighter, remodeled version of the PlayStation Portable (the PSP-2000/"Slim & Lite") in early September 2007, sales quadrupled in the United Kingdom the following week and increased by nearly 200% in North America for the month of October.[16][17] This model was later replaced by another remodeling, the PSP-3000, which included a new screen and an inbuilt microphone. Since then, a complete redesign called the PSP Go has been released, which was sold alongside the PSP-3000. In 2011 a budget model, the PSP-E1000, was released. The PSP line was succeeded by the PlayStation Vita, released in December 2011 in Japan, and in February 2012 in North America, Europe and Australia, respectively.

History

Sony first announced development of the PlayStation Portable at a press conference before E3 2003.[18] Although mock-ups of the system were not present at the press conference or E3,[18] Sony did release extensive technical details regarding the new system.[19] Then-CEO of Sony Computer Entertainment Jose Villeta called the device the "Walkman of the 21st Century" in a reference to the console's multimedia capabilities.[20] Several gaming websites were impressed by the handheld's computing capabilities and looked forward to the system's potential as a gaming platform.[5][18][21]
The first concept images of the PSP appeared in November 2002 at the Sony Corporate Strategy Meeting and showed a PSP with flat buttons and no analog stick.[22] Although some expressed concern over the lack of an analog joystick,[23] these fears were allayed when the PSP was officially unveiled at the Sony press conference during E3 2004.[24] In addition to announcing more details about the system and its accessories,[25] Sony also released a list of 99 developer companies that had pledged support for the new handheld.[26] Several PSP game demos, such as Konami's Metal Gear Acid and SCE Studio Liverpool's Wipeout Pure were also shown at the conference.

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PLAYSTATION

Playstation logo 
The PlayStation (プレイステーション Pureisutēshon?, officially abbreviated PS) is a series of video game consoles created and developed by Sony Computer Entertainment. Spanning the fifth, sixth, seventh, and eighth generations of video gaming, the brand was first introduced on December 3, 1994 in Japan.[1] The brand consists of a total of three home consoles, a media center, an online service, a line of controllers, two handhelds and a phone, as well as multiple magazines.
The first console in the series, the PlayStation, was the first video game console to ship 100 million units after 9 years and 6 months of its initial launch.[2] Its successor, the PlayStation 2, is the best-selling console to date, having reached over 150 million units sold as of January 31, 2011.[3] Sony's latest console, the PlayStation 3, has sold over 63.9 million consoles worldwide as of March 31, 2012.[4]
The first handheld game console in the PlayStation series, the PlayStation Portable or PSP, has sold a total of 71.4 million units worldwide as of September 14, 2011.[5] Its successor, the PlayStation Vita, which launched in Japan on December 17, 2011 and in most other major territories in February 2012 has sold in excess of 1.2 million units as of the end of February 2012.[6]
Other hardware released as part of the PlayStation series includes the PSX, a digital video recorder which was integrated with the PlayStation and PlayStation 2, though it was short lived due to its high price and was never released outside Japan as well as a Sony Bravia television set which has an integrated PlayStation 2. The main series of controllers utilized by the PlayStation series is the DualShock, which is a line of vibration-feedback gamepad having sold 28 million controllers as of June 28, 2008.[7]
The PlayStation Network is an online service with over 69 million users worldwide (as of January 25, 2011).[8] It comprises an online virtual market, the PlayStation Store, which allows the purchase and download of games and various forms of multimedia, a subscription-based online service known as PlayStation Plus and a social gaming networking service called PlayStation Home, which has over 14 million users worldwide.[9] PlayStation Suite is an upcoming software framework that is aimed to provide PlayStation content cross-platform and cross-devices; currently only Android and the PlayStation Vita devices are supported. Content set to be released under the framework consist of only original PlayStation games currently.[10]
Current-generation PlayStation products also use the XrossMediaBar, which is an award-winning graphical user interface.[11] A new touchscreen-based user interface called LiveArea is being designed for the PlayStation Vita, which integrates social networking elements into the interface. Additionally, PlayStation 2 and original PlayStation 3 consoles also featured support for Linux-based operating systems, though this has since been discontinued. The series has also been known for its numerous marketing campaigns, the latest of which being the "Long Live Play" commercials in the United States.
The series also has a strong lineup of first-party titles due to Sony Computer Entertainment Worldwide Studios, a group of fifteen first-party developers owned by Sony Computer Entertainment which are dedicated to developing first-party games for the series. In addition, the series features various budget re-releases of titles by Sony with different names for each region; these include the Greatest Hits, Platinum and The Best ranges of titles.

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IPHONE 5

 
 
The iPhone 5 is a touchscreen-based smartphone developed by Apple Inc, the sixth generation of the iPhone. It was announced on September 12, 2012,[4][5] and was released on September 21. It has a larger 4-inch screen and a smaller eight-pin dock connector than its predecessor, and is lighter, thinner, and contains the Apple A6 processor.[6] It is the first iPhone that supports LTE or has a screen with a 16:9 widescreen aspect ratio.
The reception to the iPhone was primarily positive as many reviewers praised the hardware improvements such as the larger[7] and higher resolution screen and improved internal components. However, many negatively received the new Maps application as it is reported to contain many serious errors.
   
History

Speculation about the iPhone 5 and its specifications arose shortly after the announcement of the iPhone 4S. However, detailed rumours and leaks did not emerge until June 2012.[10] As early as July 30, 2012, reports pinpointed the exact date of unveiling and release of the phone along with probable features.[11]
On September 4, 2012, Apple invited the media to an event scheduled for September 12, 2012, at the Yerba Buena Center for the Arts in San Francisco. Many sources speculated that this would be related to the next iPhone due to a shadow of the number 5 that featured in the design of the invitations.[12] Apple subsequently announced a number of new products including the iPhone 5, iPod Nano (7th generation), and iPod Touch (5th generation) at the same event.[4] The phone was available for pre-order on September 14, 2012.
A few days after the iPhone 5 was announced over two million orders had been taken.





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IPHONE

 

The iPhone (play /ˈaɪfoʊn/ EYE-fohn) is a line of smartphones designed and marketed by Apple Inc. The iPhone runs Apple's iOS mobile operating system, originally named "iPhone OS". The first iPhone was released on June 29 2007;[1] the most recent iPhone, the 6th-generation iPhone 5, was released on September 21, 2012.[2] The user interface is built around the device's multi-touch screen, including a virtual keyboard rather than a physical one. The iPhone has Wi-Fi and cellular connectivity (2G, 3G and 4G (iPhone 5 only)).
An iPhone can shoot video (though this was not a standard feature until the iPhone 3GS), take photos, play music, send and receive email, browse the web, send texts, and receive visual voicemail. Other functions — games, reference, GPS navigation, social networking, etc. — can be enabled by downloading apps; as of 2012, the App Store offered more than 700,000 apps by Apple and third parties.[3]
There are six generations of iPhone models, each accompanied by one of the six major releases of iOS (formerly iPhone OS). The original iPhone was a GSM phone, and established design precedents, such as screen size and button placement, that have persisted through all models. The iPhone 3G added 3G cellular network capabilities and A-GPS location. The iPhone 3GS added a faster processor and a higher-resolution camera that could record video at 480p. The iPhone 4 featured a higher-resolution 960 × 640 "retina display", a higher-resolution rear-facing camera and a lower-resolution front-facing camera for video calling and other apps.[4] The iPhone 4S added an 8-megapixel camera with 1080p video recording, a dual-core processor, and a natural language voice control system called Siri.[5][6][7] iPhone 5 features the new A6 processor, holds a 4-inch Retina display that is larger than its predecessor's 3.5-inch display, and replaces the 30-pin connector with an all-digital Lightning connector.
For some years, Apple and its manufacturing contractor Foxconn have received criticism due to poor working conditions at the assembly plant in China.

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