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Tampilkan postingan dengan label History Of Technology. Tampilkan semua postingan

Selasa, 02 Oktober 2012

THE TABLE OF THE FUTURE

Teknologi Terbaru 2012 : Meja Masa Depan Microsoft Surface dan EXOdesk 
PAL may have often seen a video or movie showing the sophistication of the newest technology for the future. But what happens if it becomes real and PAL have? While this may be a function table for PAL only as household appliances to put writing equipment or just the charger's interior. In early 2011, outstanding tv technology news hologram. But recently, dipenghujung 2011, Microsoft made a breakthrough with a technology called Microsoft Surface, where a combination of a desk, a computer, a camera, and touch sensivity of size that allows users to interact for various activities.

On a large table that uses a 40-inch LCD touch screen, Microsoft put a smartphone on the screen Surface, instantly will recognize the device and displays information about the device and allows to choose different models. Reportedly, Microsoft has confirmed the latest price for a table of the future they are going to release in 2012 later in the American market for $ 8,900.

As well as the Microsoft Surface, the latest technology for the future, an interactive table, EXOdesk, enabling PAL to perform all activities in the virtual space. EXOdesk originally a tabletop computer that offers high definition screen is 40 inches, where we can manipulate virtual objects by touching and dragging. EXOdesk will be released on the upcoming year 2012 is priced at $ 1.299.

BILL GATES

 
William Henry "Bill" Gates III (born October 28, 1955)[4] is an American business magnate and philanthropist. Gates is the former chief executive and current chairman of Microsoft, the world’s largest personal-computer software company, which he co-founded with Paul Allen. He is consistently ranked among the world's wealthiest people[5] and was the wealthiest overall from 1995 to 2009, excluding 2008, when he was ranked third;[6] in 2011 he was the wealthiest American and the second wealthiest person.[7][8] During his career at Microsoft, Gates held the positions of CEO and chief software architect, and remains the largest individual shareholder, with 6.4 percent of the common stock.[9] He has also authored or co-authored several books.
Gates is one of the best-known entrepreneurs of the personal computer revolution. Gates has been criticized for his business tactics, which have been considered anti-competitive, an opinion which has in some cases been upheld by the courts.[10][11] In the later stages of his career, Gates has pursued a number of philanthropic endeavors, donating large amounts of money to various charitable organizations and scientific research programs through the Bill & Melinda Gates Foundation, established in 2000.[12]
Gates stepped down as chief executive officer of Microsoft in January 2000. He remained as chairman and created the position of chief software architect. In June 2006, Gates announced that he would be transitioning from full-time work at Microsoft to part-time work, and full-time work at the Bill & Melinda Gates Foundation. He gradually transferred his duties to Ray Ozzie, chief software architect, and Craig Mundie, chief research and strategy officer. Gates's last full-time day at Microsoft was June 27, 2008. He remains at Microsoft as non-executive chairman.

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STEVE JOBS


Steven Paul "Steve" Jobs (/ˈɒbz/; February 24, 1955 – October 5, 2011)[6][7] was an American entrepreneur.[8] He is best known as the co-founder, chairman, and chief executive officer of Apple Inc. Through Apple, he was widely recognized as a charismatic pioneer of the personal computer revolution[9][10] and for his influential career in the computer and consumer electronics fields. Jobs also co-founded and served as chief executive of Pixar Animation Studios; he became a member of the board of directors of The Walt Disney Company in 2006, when Disney acquired Pixar.
In the late 1970s, Apple co-founder Steve Wozniak engineered one of the first commercially successful lines of personal computers, the Apple II series. Jobs was among the first to see the commercial potential of Xerox PARC's mouse-driven graphical user interface, which led to the creation of the Apple Lisa and, one year later, the Macintosh. By introducing the LaserWriter he enabled a revolution called desktop publishing.[11]
After losing a power struggle with the board of directors in 1985, Jobs left Apple and founded NeXT, a computer platform development company specializing in the higher-education and business markets. In 1986, he acquired the computer graphics division of Lucasfilm, which was spun off as Pixar.[12] He was credited in Toy Story (1995) as an executive producer. He served as CEO and 50.1% majority shareholder until Disney bought Pixar in 2006.[13] Jobs received 7% of Disney shares, and joined the Board of Directors as the largest individual shareholder.[14][15] By 1996, Apple had failed to deliver a new operating system, Copland. Gil Amelio turned to NeXT Computer, and the NeXTSTEP platform became the foundation for the Mac OS X.[16] Jobs returned to Apple as an advisor, and took control of the company as an interim CEO. Jobs brought Apple from near bankruptcy to profitability by 1998.[17][18]
As the new CEO of the company, Jobs oversaw the development of the iMac, iTunes, iPod, iPhone, and iPad, and on the services side, the company's Apple Retail Stores, iTunes Store and the App Store.[19] The success of these products and services, provided several years of stable financial returns, and propelled Apple to become the world's most valuable publicly traded company in 2011.[20] The reinvigoration of the company is regarded by many commentators as one of the greatest turnarounds in business history.[21][22][23]
In 2003, Jobs was diagnosed with a pancreas neuroendocrine tumor. Though it was initially treated, he reported a hormone imbalance, underwent a liver transplant in 2009, and appeared progressively thinner as his health declined.[24] On medical leave for most of 2011, Jobs resigned in August that year, and was elected Chairman of the Board. He died of respiratory arrest related to his metastatic tumor on October 5, 2011.
Jobs has received a number of honors and public recognition for his influence in the technology and music industries. He has widely been referred to as "legendary", a "futurist" or simply "visionary",[25][26][27][28] and has been described as the "Father of the Digital Revolution",[29] a "master of innovation",[30][31] and a "design perfectionist".


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Senin, 01 Oktober 2012

HISTORY OF COMPUTING HARDWARE


Computing hardware evolved from machines that needed separate manual action to perform each arithmetic operation, to punched card machines, and then to stored-program computers. The history of stored-program computers relates first to computer architecture, that is, the organization of the units to perform input and output, to store data and to operate as an integrated mechanism.
Before the development of the general-purpose computer, most calculations were done by humans. Mechanical tools to help humans with digital calculations were then called "calculating machines", by proprietary names, or even as they are now, calculators. It was those humans who used the machines who were then called computers. Aside from written numerals, the first aids to computation were purely mechanical devices which required the operator to set up the initial values of an elementary arithmetic operation, then manipulate the device to obtain the result. A sophisticated (and comparatively recent) example is the slide rule in which numbers are represented as lengths on a logarithmic scale and computation is performed by setting a cursor and aligning sliding scales, thus adding those lengths. Numbers could be represented in a continuous "analog" form, for instance a voltage or some other physical property was set to be proportional to the number. Analog computers, like those designed and built by Vannevar Bush before World War II were of this type. Numbers could be represented in the form of digits, automatically manipulated by a mechanical mechanism. Although this last approach required more complex mechanisms in many cases, it made for greater precision of results.
The invention of electronic amplifiers made calculating machines much faster than their mechanical or electromechanical predecessors. Vacuum tube (thermionic valve) amplifiers gave way to solid state transistors, and then rapidly to integrated circuits which continue to improve, placing millions of electrical switches (typically transistors) on a single elaborately manufactured piece of semi-conductor the size of a fingernail. By defeating the tyranny of numbers, integrated circuits made high-speed and low-cost digital computers a widespread commodity. There is an ongoing effort to make computer hardware faster, cheaper, and capable of storing more data.
Computing hardware has become a platform for uses other than mere computation, such as process automation, electronic communications, equipment control, entertainment, education, etc. Each field in turn has imposed its own requirements on the hardware, which has evolved in response to those requirements, such as the role of the touch screen to create a more intuitive and natural user interface.
As all computers rely on digital storage, and tend to be limited by the size and speed of memory, the history of computer data storage is tied to the development of computers.

Earliest true hardware

Devices have been used to aid computation for thousands of years, mostly using one-to-one correspondence with our fingers. The earliest counting device was probably a form of tally stick. Later record keeping aids throughout the Fertile Crescent included calculi (clay spheres, cones, etc.) which represented counts of items, probably livestock or grains, sealed in containers.[1][2] The use of counting rods is one example.
The abacus was early used for arithmetic tasks. What we now call the Roman abacus was used in Babylonia as early as 2400 BC. Since then, many other forms of reckoning boards or tables have been invented. In a medieval European counting house, a checkered cloth would be placed on a table, and markers moved around on it according to certain rules, as an aid to calculating sums of money.
Several analog computers were constructed in ancient and medieval times to perform astronomical calculations. These include the Antikythera mechanism and the astrolabe from ancient Greece (c. 150–100 BC), which are generally regarded as the earliest known mechanical analog computers.[3] Hero of Alexandria (c. 10–70 AD) made many complex mechanical devices including automata and a programmable cart.[4] Other early versions of mechanical devices used to perform one or another type of calculations include the planisphere and other mechanical computing devices invented by Abū Rayhān al-Bīrūnī (c. AD 1000); the equatorium and universal latitude-independent astrolabe by Abū Ishāq Ibrāhīm al-Zarqālī (c. AD 1015); the astronomical analog computers of other medieval Muslim astronomers and engineers; and the astronomical clock tower of Su Song (c. AD 1090) during the Song Dynasty.

Suanpan (the number represented on this abacus is 6,302,715,408)
Scottish mathematician and physicist John Napier noted multiplication and division of numbers could be performed by addition and subtraction, respectively, of logarithms of those numbers. While producing the first logarithmic tables Napier needed to perform many multiplications, and it was at this point that he designed Napier's bones, an abacus-like device used for multiplication and division.[5] Since real numbers can be represented as distances or intervals on a line, the slide rule was invented in the 1620s to allow multiplication and division operations to be carried out significantly faster than was previously possible.[6] Slide rules were used by generations of engineers and other mathematically involved professional workers, until the invention of the pocket calculator.[7]

Yazu Arithmometer. Patented in Japan in 1903. Note the lever for turning the gears of the calculator.
Wilhelm Schickard, a German polymath, designed a calculating clock in 1623. It made use of a single-tooth gear that was not an adequate solution for a general carry mechanism.[8] A fire destroyed the machine during its construction in 1624 and Schickard abandoned the project. Two sketches of it were discovered in 1957, too late to have any impact on the development of mechanical calculators.[9]
In 1642, while still a teenager, Blaise Pascal started some pioneering work on calculating machines and after three years of effort and 50 prototypes[10] he invented the mechanical calculator.[11][12] He built twenty of these machines (called Pascal's Calculator or Pascaline) in the following ten years.[13] Nine Pascalines have survived, most of which are on display in European museums.[14]
Gottfried Wilhelm von Leibniz invented the Stepped Reckoner and his famous cylinders around 1672 while adding direct multiplication and division to the Pascaline. Leibniz once said "It is unworthy of excellent men to lose hours like slaves in the labour of calculation which could safely be relegated to anyone else if machines were used."[15]
Around 1820, Charles Xavier Thomas created the first successful, mass-produced mechanical calculator, the Thomas Arithmometer, that could add, subtract, multiply, and divide.[16] It was mainly based on Leibniz' work. Mechanical calculators, like the base-ten addiator, the comptometer, the Monroe, the Curta and the Addo-X remained in use until the 1970s. Leibniz also described the binary numeral system,[17] a central ingredient of all modern computers. However, up to the 1940s, many subsequent designs (including Charles Babbage's machines of the 1822 and even ENIAC of 1945) were based on the decimal system;[18] ENIAC's ring counters emulated the operation of the digit wheels of a mechanical adding machine.
In Japan, Ryōichi Yazu patented a mechanical calculator called the Yazu Arithmometer in 1903. It consisted of a single cylinder and 22 gears, and employed the mixed base-2 and base-5 number system familiar to users to the soroban (Japanese abacus). Carry and end of calculation were determined automatically.[19] More than 200 units were sold, mainly to government agencies such as the Ministry of War and agricultural experiment stations.


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ABOUT COMPUTER

A computer is a general purpose device that can be programmed to carry out a finite set of arithmetic or logical operations. Since a sequence of operations can be readily changed, the computer can solve more than one kind of problem.
Conventionally, a computer consists of at least one processing element and some form of memory. The processing element carries out arithmetic and logic operations, and a sequencing and control unit that can change the order of operations based on stored information. Peripheral devices allow information to be retrieved from an external source, and the result of operations saved and retrieved.
The first electronic digital computers were developed between 1940 and 1945 in the United Kingdom and United States. Originally they were the size of a large room, consuming as much power as several hundred modern personal computers (PCs).[1] In this era mechanical analog computers were used for military applications.
Modern computers based on integrated circuits are millions to billions of times more capable than the early machines, and occupy a fraction of the space.[2] Simple computers are small enough to fit into mobile devices, and mobile computers can be powered by small batteries. Personal computers in their various forms are icons of the Information Age and are what most people think of as "computers". However, the embedded computers found in many devices from mp3 players to fighter aircraft and from toys to industrial robots are the most numerous.

History of computing

The first use of the word "computer" was recorded in 1613, referring to a person who carried out calculations, or computations, and the word continued with the same meaning until the middle of the 20th century. From the end of the 19th century the word began to take on its more familiar meaning, a machine that carries out computations.

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HISTORY OF TECHNOLOGY

 
The history of technology is the history of the invention of tools and techniques, and is similar in many ways to the history of humanity. Background knowledge has enabled people to create new things, and conversely, many scientific endeavors have become possible through technologies which assist humans to travel to places we could not otherwise go, and probe the nature of the universe in more detail than our natural senses allow.
Technological artifacts are products of an economy, a force for economic growth, and a large part of everyday life. Technological innovations affect, and are affected by, a society's cultural traditions. They also are a means to develop and project military power.

Measuring technological progress

Many sociologists and anthropologists have created social theories dealing with social and cultural evolution. Some, like Lewis H. Morgan, Leslie White, and Gerhard Lenski, declare technological progress to be the primary factor driving the development of human civilization. Morgan's concept of three major stages of social evolution (savagery, barbarism, and civilization) can be divided by technological milestones, such as fire, the bow, and pottery in the savage era, domestication of animals, agriculture, and metalworking in the barbarian era and the alphabet and writing in the civilization era.
Instead of specific inventions, White decided that the measure by which to judge the evolution of culture was energy. For White "the primary function of culture" is to "harness and control energy." White differentiates between five stages of human development: In the first, people use energy of their own muscles. In the second, they use energy of domesticated animals. In the third, they use the energy of plants (agricultural revolution). In the fourth, they learn to use the energy of natural resources: coal, oil, gas. In the fifth, they harness nuclear energy. White introduced a formula P=E*T, where E is a measure of energy consumed, and T is the measure of efficiency of technical factors utilizing the energy. In his own words, "culture evolves as the amount of energy harnessed per capita per year is increased, or as the efficiency of the instrumental means of putting the energy to work is increased". Russian astronomer, Nikolai Kardashev, extrapolated his theory creating the Kardashev scale, which categorizes the energy use of advanced civilizations.
Lenski takes a more modern approach and focuses on information. The more information and knowledge (especially allowing the shaping of natural environment) a given society has, the more advanced it is. He identifies four stages of human development, based on advances in the history of communication. In the first stage, information is passed by genes. In the second, when humans gain sentience, they can learn and pass information through by experience. In the third, the humans start using signs and develop logic. In the fourth, they can create symbols, develop language and writing. Advancements in the technology of communication translates into advancements in the economic system and political system, distribution of wealth, social inequality and other spheres of social life. He also differentiates societies based on their level of technology, communication and economy:
  • hunters and gatherers,
  • simple agricultural,
  • advanced agricultural,
  • industrial,
  • special (such as fishing societies).
Finally, from the late 1970s sociologists and anthropologists like Alvin Toffler (author of Future Shock), Daniel Bell and John Naisbitt have approached the theories of post-industrial societies, arguing that the current era of industrial society is coming to an end, and services and information are becoming more important than industry and goods. Some of the more extreme visions of the post-industrial society, especially in fiction, are strikingly similar to the visions of near and post-Singularity societies.

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